Sunday, February 28, 2016

JumpMaster5000 pilots



Version v0.8.2 has a number of new features and corrections.







 

 

 

New ships and upgrades

Pilots implemented: Zuckuss, Maranno, Contracted Scout, Tel Trevura, Dengar
Hera with a docked shuttle 
Upgrades implemented: 'Zeb' Orrelios, 4-LOM, Agent Kallus, Guidance Chips, Hound's Tooth, Juke, Kanan Jarrus, R4-B11, R7 Astromech, Sabine Wren, Tactical Jammer, Targeting Astromech, Targeting Coordinator, TIE/D, TIE/x7, Weapons Engineer, Punishing one, Attani Mindlink, Rage, 'Gonk', Ghost, Phantom, Tractor Beam.

For Hound's Tooth, a Nashtah Pup is added to the squad list automatically. It is docked on the YV-666 and will be active once deployed. For Ghost, Phantom is not automatically added. You have to create a list with both Ghost and an attack shuttle. The Phantom title is not added automatically. 
For the tractor beam, the token is shown as a red V in the status of the unit.

Battle Log

The list of the different combat is available now for each unit, in the main window. Just select the book icon to view all combats that have involved the squad. For each combat, the first number of the score corresponds to the score of the squad, while the second value is the opponent score. 
The score is in bold font if the squad was played by a human, in normal font if played by the AI. 

** The battle log is working again ! The previous battles, and the previous links are not longer working however ! Sorry for the inconvenience !
Everything is not completely lost however, at some point, I can try to correct the previous links so that they work again, at least in the battle log.
Let's see first if there are other bugs appearing...
For those interested, the log of all battles can be found on google drive:
The spreadsheet changes every 2000 entries. 

Modification of interface

In the main window, Squad #1 and #2 indications have been replaced by 1 and 2 in colored circles. 

New interface for managing squad lists
In the combat, there is a new subphase during combat:
  • When attack dice are rolled, the defender can first apply effects (such as Elusiveness), and then the attacker applies modifiers
  • When the green dice are rolled, the attacker can first apply modifications (such as R4-B11) and then the defender applies modifiers.
When there is no modifier, the subphase is silently skipped. 

In the  squad builder, it is now possible to clone a non-unique unit. All non-unique upgrades are also copied. 

All fonts have been modified, to provide a more controlled layout. The interface is a bit more responsive than before. 

Several new maps are available, corresponding to different background images

There are also several bug corrections, thanks to your reports, and thanks for the contributors ! Any feedback welcome, bug reports, suggestions !